
You know, just in case you want to townie-enable some separate undies but don't want to have them showing up as Casual-wear on your townies at random as they go walking down the street. Mix and match all the things- and if you use Pescado's Clothing Tool to change your Sims' outfits, you can access your separates even if they're not visible at shops. To show up when your Sims are buying clothes (or when you're building Sims in CAS and probably from sewing machines), they have to be flagged as Casual, but after that, you can sort them as any damn thing you please, including outerwear (want your Sims in the same pants as everyday but a nice coat for winter?) or Maternity (anything I'd bin 1027 gets binned as 1127 if it's got a pregmorph). You can also change the categories of separates. No need to make new recolors in Body Shop just to change the category open that bad boy up in SimPE and change it yourself! I can't list every possible combination because there are way too many, but you get the idea. Showerproof Accessories, Broken Hairs: 0x000013FF (if you have random hair textures on your Sims' scalps, look for this number in a hair's Property Sets) Really, for this, all you need to know is that anything that requires Swim and Casual ends in F, which makes everything else add up cleanly. It's awkward as fuck until you're used to it, and then it's suddenly second nature. Seven and Eight add up to F, because F equals fifteen. Hexadecimal is a base-fifteen numbering system, and as such has fifteen numerals: 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, A, B, C, D, E, and F. To make clothing or hairs available for multiple categories, all you really need to do is add them together- which runs into a little bit of a problem if you want something available for Casual and Swim, because we're not working with regular base-ten numbers, we're working in hex, or hexadecimal. Hairs that aren't categorized for Maternity will disappear when your Sim gets pregnant, replaced by a Maxis mesh, if you don't have a Pregnant Sims Wear Any Outfit hack. That'll make your hair show up for Casual, Swim, PJs, Formal, Undies, Maternity, Gym, and Outerwear. If you make hairs, here's the important one: The really neat thing is that you can combine categories. Your Sims' maternity clothes are what show up on the loading screen if you enter the lot while they're pregnant, so choosing custom maternity clothes can get rid of the Maxis maternity wear eyesores, if you run a themed game.) I categorize all my Casual clothes as Maternity, too, if they have a pregmorph. Maternity, of course, is hidden unless you have a Buy Maternity Wear At Shop or Plan Maternity Wear hack. I have no idea what Overlay means, but it does intrigue me.

#The sims 3 maternity enabled clothes skin#
Skin will give you Colored Scalp Syndrome on hair files and I don't know what it'll do to clothes. TryOn is for when your Sim is buying new clothes.

Most of those should look familiar from Body Shop, but some of them are a little different. Okay, but onwards to the all those values and what they actually MEAN! You can't right-click in most fields in SimPE and get your copypasta options, so, use keyboard shortcuts.) (Also, because everybody's new to keyboard shortcuts at some point, ctrl+c is copy, ctrl+v is paste, ctrl+a is Select All, and ctrl+x is cut. It's a timesaver if you have sixteen things you would otherwise need to paste. SimPE will automatically add the missing digits.

As in, if you need to add Maternity to an outfit categorized as Everyday, instead of typing 0x00000107, backspace away the 0x00000007 and type in 107. Just select the whole thing in the value section over on the right and type in the numbers that come after zero.
#The sims 3 maternity enabled clothes full#
Here's the biggest trick I can give you, right off the bat- you do not have to type in the full hex code (0x00000000whatever) in the Property Set in order to change it.

If you are afraid, then make backups (or don't throw out your zipped files). Anyway, virtually everything in this crib sheet will focus on the Property Sets value doodad in SimPE. it's not even a tutorial, really, it's more like a pasting guide. Okay, first, let me say virtually everything in this.
